Monday, May 21, 2018

NECROQUEST?



An idea i had earlier in the year that just wouldn't go away. A mix of Inq28/Inquisimunda (narrative skirmish adaptations of an old GW game -Inquisitor) and Advanced Hero Quest (another -even older- GW game). The idea of narrative games of small war-bands of inquisitorial retinues, mutant cults, and the like boiled down in to a "dungeon-bash" style game, really appealed to me.

Necroquest was born.

I envision this game could be used to play....

Inquisitorial agents hunting down a vile chaos cult in the ruins beneath a long abandoned temple

Arbites taking down  a particular bothersome underhive gang

An alliance of concerned underhive gangs rooting out a genestealer cult in their terrotories

and whatever your imagination comes up with.

The idea would be for each player to have 1 hero and 2-3 henchmen each. The game would be a cooperative narrative with one player acting as the games-master. The games-master would play all the bad guys.

Necroquest - Im not fixed on the name, its just a convenient short hand that describes the idea of the game and its origins. im open to suggestions.


2 comments:

  1. https://funkywenisrodeo.blogspot.com.au/2015/12/artq-it-came-upon-midnight-fear.html?m=1

    This was our playtest of a 40k version of Advanced HeroQuest. The main changes were how magic works, to make psychic powers (and the wizard type character) more useful and accessible.

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    Replies
    1. someone pointed me at your blog when i was collecting stuff for necroquest. inspirational stuff.

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CHILDREN OF THE CLAWED REDEEMER

Genestealer Cult enemy matrix for necroquest. Cultists, Militia, Hybrids, Purestrains.... and all that good clawed snappy alien goodness!...